Setiawan, Dwi Agus (2015) IMPLEMENTASI MODEL PERMAINAN ANCAK-ANCAK ALIS UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR TEMA MENGENAL LINGKUNGAN PEDESAAN PADA KURIKULUM 2013 (Studi Pada Siswa Kelas I SDN Kanigoro 02 Kecamatan Pagelaran). Jurnal Widyagogik, 2 (2). pp. 84-93. ISSN 2303-307x
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Abstract
This study was conducted in 02 districts Exhibition Kanigoro SDN Malang district with the aim of improving the quality of processes and results of learning in the classroom with the familiar theme of environment pedesaan. This research is classroom action research (PTK), The purpose of the study, among others, to describe the application of the model Ancak-Ancak Alis games and increased activity of students, as well as improving student learning outcomes. Results showed that learning by applying the model Ancak-Ancak Alis games much as 80% can improve children's learning, while activities also increased by 75% and student learning outcomes in the following study was also increased by 70% , Based on the research results, it can be concluded that learning by applying permaian shelf rack models eyebrows can enhance the activity and student learning outcomes so that learning is feasible to be developed. It can be suggested to the teachers who want to hold a variety of learning by using the traditional model of playing on students able to learn independently with the surrounding natural environment. Model model ANCAK-ANCAK ALIS games can be easily Implement by linking the natural environment as a learning. Keywords : Ancak-Ancak Alis games model, learning Activities, Learning Outcome
Item Type: | Article |
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Subjects: | Sosial dan Humaniora Sosial dan Humaniora > Artikel |
Divisions: | Fakultas Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | Dwi DWI AGUS SETIAWAN |
Date Deposited: | 29 Sep 2016 03:29 |
Last Modified: | 29 Sep 2016 03:29 |
URI: | http://repository.unikama.ac.id/id/eprint/572 |
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